- 19.05 (released) ...
Create an object
An EiffelBuild object is a representation of an EiffelVision 2 component and its properties.
To create a new instance of an object, pick a type from the type selector and drop onto an existing object (Accessible from the layout constructor or builder window ). You will only be able to complete the drop if the targeted object will accept a new object of the transported type.
Creating Window and Dialog Objects
Window and dialog objects are created by picking a type from the type selector and dropping into the widget selector . If the target of the drop is a directory within the widget selector, the new object is created within that directory, otherwise in the root of the project location. Window and dialog objects are generated as individual classes by EiffelBuild.
Creating objects for re-use
If you wish to create an object that may be re-used in multiple locations within your EiffelBuild project, pick the type from the type selector and drop into the widget selector . This ensures that at generation time, the object is generated as a seperate class (as with all objects in the widget selector ). Objects within the widget selector may be used in a client fashion within other object structures as required, and any changes made to these objects are reflected at all locations in which they are used.